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With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the...
By Greg Snook
Series: Game Development Series
Paperback: 374 pages
Publisher: Charles River Media; 1 edition (June 2003)
Language: English
ISBN-10: 1584502045
ISBN-13: 978-1584502043
Product Dimensions: 7 x 1.2 x 9.2 inches
Amazon Rank: 3271921
Format: PDF ePub djvu ebook
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